HolyRomanEmperor
New Member
Too... Much... Power... Er... Gamma Rays....
Posts: 48
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Post by HolyRomanEmperor on Jul 14, 2011 21:31:16 GMT -5
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HolyRomanEmperor
New Member
Too... Much... Power... Er... Gamma Rays....
Posts: 48
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Post by HolyRomanEmperor on Jul 14, 2011 21:27:10 GMT -5
It's the only place where thay appear in the "blue are of death."
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HolyRomanEmperor
New Member
Too... Much... Power... Er... Gamma Rays....
Posts: 48
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Post by HolyRomanEmperor on Jul 14, 2011 21:26:30 GMT -5
And Zeek's Lugi's Bigger Mansion. Zeek is the guy who found the SMS beta stuff on x-cult forums.
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Post by sunshineforever on Jul 14, 2011 11:41:52 GMT -5
Too bad Daisy wasn't captured also in LM1. Actually, an Icon of Daisy was found in the game's files according to the Cutting Room Floor. That means she would've at least had a cameo.
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Post by sunshineforever on Jul 14, 2011 11:40:28 GMT -5
Wait a minute HRE... if they're just waves, why don't they do that anywhere else?
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Post by zommy08 on Jul 14, 2011 11:15:59 GMT -5
Oh, sure.
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Post by sunshineforever on Jul 13, 2011 16:19:01 GMT -5
Hi, Cool, Wazzup, Lol, Etc.
Announcement by LemmTK: This is the Spam Thread, make spammy posts here!
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Post by sunshineforever on Jul 13, 2011 16:17:11 GMT -5
Yeah, but it was pretty heartwarming to see Mario and Luigi reunite at the end.
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Post by sunshineforever on Jul 13, 2011 16:16:08 GMT -5
The music can't be unused because it's used in the demo. The music exists in the game's coding (go to Treeki's channel on Youtube) and the Spaceworld trailer. Yes, but it's unused in the final product.
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Post by sunshineforever on Jul 13, 2011 16:14:37 GMT -5
Nice. Anyway, I'm gonna make another level, but this won't be a main level (8 Shine Sprites), it'll be like one of those Delfino Plaza secret levels (1 Shine Sprite).
Shinemost Mountain: Mario lands in a small sandy-area that is completely fenced-in. In the middle of the area is a giant, tall vertical hill. Mario has to climb it to the top (like how he climbs one of those fence things from Ricco Harbor) and collect Red Coins and avoid falling enemies and obstacles. I got this idea from a video where somebody used a hack to let Mario climb walls.
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Post by sunshineforever on Jul 13, 2011 15:40:56 GMT -5
Alright, thanks. I can't really get pictures of these, but I can give you the stories. The biggest one (in my opinion): Go to Ricco Harbor (any mission, I believe) and head up to the cliff or whatever surrounds the area. Go up to the wall, and zoom in. The game has a glitch where if you're right next to a wall and you zoom in and change the camera, you can see through the wall. Anyway, look through the wall and pan the camera to into the water below. What I saw when I first tried it blew my mind: in the water, inside the cliff, were weird little dark creatures coming out of nowhere and leaving out of nowhere. And guess what? Go anywhere on that side of the cliff and you'll see them. Why? THEY FOLLOW YOU. Try it out for yourself. Sorry I can't get a picture, those things move fast. More coming soon! I think those are the Jumping Cheep Cheeps in mission 3.  No, I mean, they were inside the border. And Cheep Cheeps don't follow you.
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HolyRomanEmperor
New Member
Too... Much... Power... Er... Gamma Rays....
Posts: 48
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Post by HolyRomanEmperor on Jul 13, 2011 14:51:37 GMT -5
Personally I'd like to see more uses for Yoshi. Power-ups like the Dash Pepper and Dig Peanut would be awesome.
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HolyRomanEmperor
New Member
Too... Much... Power... Er... Gamma Rays....
Posts: 48
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Post by HolyRomanEmperor on Jul 13, 2011 14:50:07 GMT -5
No, they're dark silhouettes in the "blue area of death". The silhouettes are just the water's waves.
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HolyRomanEmperor
New Member
Too... Much... Power... Er... Gamma Rays....
Posts: 48
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Post by HolyRomanEmperor on Jul 13, 2011 14:47:49 GMT -5
Too bad Daisy wasn't captured also in LM1.
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HolyRomanEmperor
New Member
Too... Much... Power... Er... Gamma Rays....
Posts: 48
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Post by HolyRomanEmperor on Jul 13, 2011 14:44:00 GMT -5
Imagine a town filled with mini cranes that carry Chomps instead of wrecking balls and the cranes throw the Chomps like a boomerang much like the Electro-Koopas. While it has no Chomp, the cranes shoot Swoopin' Stus at you. You have to spray the crane so that when it gets the Chomp back, it accidently hits its roof with the Chomp. On another mission, the town is flooded in fire goop and you to use (American/Canadian) school buses to navigate through the goopy flood to a construction site and a secret stage. The school buses are semi sunk, with only their rooves above the surface. You can get inside a school bus by butt-stomping the emergency exit on the roof.
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